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bear_by_default

14
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A member registered Apr 09, 2020 · View creator page →

Creator of

Recent community posts

Cool game I had fun! A suggestion I have is to have a separate spot to click to move roses. That would’ve saved me a lot of accidental deaths.

A creeping, uncanny, unnerving sense that something is profoundly wrong, flows in every detail of this. I think it could benefit from having choice. I replayed it twice, just to make sure. Great work, scary stuff!

Really polished visuals, and engaging story. Great work!

I did, yes. It didn't do too much, to be honest. If you continue developing, I think the places where your focus would be best spent are:
- getting the ship movement feeling as smooth and controlled as possible.

- level timings, by this I mean that the optimal line through the level should be available. For example in the second blue level there is no way to get trough the first obstacle cycle without slowing down( at least I couldn't) and that felt bad. I restarted maybe 50 times, getting the line as clean as I could but the time window was off. 

It reminds me a little of "mark of the ninja",  which is the highest praise I can give to any stealth game. I think it would be a lot better if it was a bit more forgiving in terms of gameplay ( jumps are not as tight to make, checkpoints, camera cones having a buffer zone where they won't detect you even if you are technically in their vision, that sort of thing). Awesome work overall!

Got really sucked into this one! The art style is charming and the music compliments the game beautifully. The movement is a bit clanky at times, and the zone from which you could interact with an object could be a bit bigger. In terms of atmosphere, you really did an incredible job!

Yeah I really liked the bounce!

Awesome game, great job! The space warp effect is amazing! Thanks for making cheats available without them I would not have been able to reach the end of the universe. I think that the ship's movement, especially when near walls could be much better it terms of feel. The red enemies that chase after you and you can drag into walls, is great game design. Finally I think the goal wormhole collision is way too small.

(2 edits)

Ludum Dare page:

https://ldjam.com/events/ludum-dare/53/hive


Get the assets for free on sketchfab:

https://sketchfab.com/3d-models/low-poly-environment-pack-from-hive-eddf5a233322...

17 in total and yes you will be :)

this is soooooo coooool! Amazing  job!