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(+1)

You have to get used to the movement at first, but once you do, everything flows really nicely!

Yes, it can be odd depending on your platformer experience, but my favourite platformer is N++ so I was modelling the momentum heavy physics of that. I do wish I could've stretched out a bit more of a warm up tutorial section but the level design was too rushed to refine that.

(+1)

N++ is one of my favorite games too