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odiurd

52
Posts
17
Followers
A member registered May 02, 2024 · View creator page →

Creator of

Recent community posts

I quickly uploaded a Windows version—let me know if you run into any issues! I also updated both the Web and Windows versions so the spike colliders are less unfair and now match the sprite better

I got it, thank you for the feedback!

The double jumps weren’t intended as a mechanic, so it’s something I’ll probably fix in the future. But for now, feel free to use and abuse them to get a better time!

I have no idea how you managed to double jump. I even tried replicating it with combinations of slowing time and jumping at the right moment, but no luck. If you could let me know when it happened, that’d be super helpful. Anyway, I’m really glad you liked the game!

Glad you liked it!

Once you figure out how everything works, it’s actually pretty fun!

Loved the movement, but honestly, the sound effect when hitting the bumpers and blasting off was the best part

Really enjoyed the controls and how satisfying it feels when you keep the momentum going!

Really cool movement mechanic, but man, my hand hurts. Still super fun though!

Very cute aesthetic!

Thank you!

Very enjoyable, especially liked the overall aesthetic of the game!

I can see your vision, but the controls feel really clunky. I did like the orange, white, and black aesthetic!

One thing I noticed is that when I went really fast, even if I swiped, it didn’t always move where I wanted

Liked the UI and main menu! The egg-throwing mechanic to boost yourself is really fun

Loved the game's aesthetic!

Thanks for playing the game! I’m curious—how did you manage to get this resolution? The game was designed to be played at 800x800 in the browser

Thank you! I’m so glad you liked the game. I used Aseprite to create the art—it’s a great tool!

Thank you! I’m so glad you liked the aesthetics and the time-slow mechanic. I’ll keep your feedback about the platforming tightness in mind. I’m sure you’ll make awesome games too—keep at it!

Thank you! If the opportunity arises I’m open to collaborating in the future 

Nice game! I also liked the clever wordplay

You have to get used to the movement at first, but once you do, everything flows really nicely!

Thank you for the feedback! You're absolutely right—the colliders were slightly larger than the sprites, which can definitely feel unfair. Since I used a tilemap, I had some trouble fine-tuning the colliders, but it's something I plan to fix once the jam is over. 

I'm glad you liked the time-slow mechanic!

Glad you liked it!

I love your take on the jam theme! Really enjoyed the game!

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Thanks for the feedback! I completely forgot about that—I'll definitely keep that in mind for future updates—appreciate you pointing it out

Thank you!

Thank you, glad you liked it! With the theme 'Flow,' I decided to focus on the flow of time and how the player can slow it. I also had ideas about incorporating the flow of wind into the platformer, but I ended up scratching that concept

Thank you very much!

Interesting concept with the potential to be really fun! However, in some tight alleys, the camera movement gets a bit crazy

Glad you liked it!

Fun gameplay! More enemy variety could make it even better, but overall, it’s great!

The commands are a little janky, but it was still fun to play! Loved the aesthetic of the game

It's a bit rough around the edges, but nonetheless, it has the potential to be very interesting. It reminded me of Clustertruck!

This has the potential to be a really fun game! Maybe consider adding spells that charge with every bug splattered or something similar. Also, I absolutely loved the adorable little bug sprites!

Loved the gameplay!

Simple but fun! It might be a bit too easy, but still an enjoyable experience

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It's an interesting concept that could use a bit more polish, but overall, it's enjoyable

Very interesting take on the theme! The command to parry mid and low attacks feels a bit clunky, but overall, it's an enjoyable experience

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It feels a bit too reliant on RNG