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Fantastic entry.

First off, the visuals are really nice. Animation is fluid. Even though the character can only attack left and right, with all the other FX going when while attacking during an actual fight, I don't ever notice it; it feels right.

The dialogue write speed could have been faster and I would have liked a way to skip the Desmond cutscene after the first time seeing it. Although, it is nice that you can skip the dialogue with the old man after seeing it the first time.

Gameplay felt smooth. Going room to room and attacking things felt nice. The ranged and tank enemies add some nice variety to combat; mainly the ranged enemy who forces you to dodge more.

I'm playing on a 2K monitor so the screen was rather tiny for me and fullscreen didn't have a 2k resolution option and 1080p looked too blurry on it.

It's ludicrous that this was made with Unreal Engine. I didn't realize a 2D game like this was realistically possible with Unreal. Kudos.

My playthrough went something like the following:

  1. When through intro
  2. Explored a few rooms then got stuck in the pit trap room
  3. Restarted, went through the intro again
  4. Explored a few rooms, found the invincibility cheat
  5. Found the bat room and couldn't get past it
  6. Restarted again, went through the intro again again
  7. Explored a few rooms got stuck on the bat again
  8. Restarted, explored several rooms, found the pit trap again and abused the invincibility cheat to figure out how to get past the pit
  9. Explored a couple more rooms
  10. Went into a long outdoors hallway after a boss room
  11. Found ANOTHER BAT and got stuck again
  12. Turned off invincibility and backtracked to the pit trap room to kill my self and update my score on the scoreboard

The bat room was frustrating because the only solution I knew to it was to restart. I'm not sure if I missed something or if it was just unlucky RNG.

Regardless of the bat, fantastic game. Simple but smooth and fun combat. Fun running from room to room, cutting down enemies or solving quick little puzzles. Finding gold was fun too, I broke every single vase I saw. Cool that you added a story too.

PS

I'm genuinely surprised this has garnered such little attention so far. The game is fun and the screenshots and cover art look visually attractive.

I hope more people see it soon.

PS PS

The SFX were nice, although the writing sound could have used some more pitch randomness.

The music is nice, I really enjoyed it and the death screen homage to Funeral March was not lost.

(+1)

Hi ! I really have appreciated your comments !

-Firstly, I agree with you for the first dialogue in the hall, I will find a way to skip it in the next update.

-For the resolution, i have a 1920x1080px monitor and i have not thought about higher ones. I understand that it could be annoying. I will try to fix that too.

-I've made Desmond's Castle with UE5 but to be honest, it is a mess working with this engine for a game like this, especially with blueprint only. I should have used Godot or Gamemaker studio, but i don't know how to use them as well than Unreal Engine.

-For the bat room, (this one room can be tricky) you will have to not get close to the bat. You will need to get around it until you will reach the next door. Normally, you will never get stuck in room. Each room will lead you to the next one untill the boss, and you don't need to go back or to restart your game. I think i should have to mention it in the begining of the game or something like that to make things clearer to the new players.

-I hadn't thought about randomizing the SFX, it is a good idea and i could definitely do that in the next update !

-Thank you for your detailed feedback and taking the time to play my game. 

My english is not perfect but i hope you will understand anyway !