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GitHub repository URL
https://github.com/NthBrnd/Desmonds-Castle
Game description
The vampire Desmond woke up from his long sleep and attacked the people of the village of Burnsley.
A knight sent by the realm, will go to the vampire's dwelling to settle this matter.
Form room to room, he will have to face the enemies and take the different secret passages of the castle to be able to face the terrible Desmond!
Theme interpretation
I based my game on the successive progression of rooms. To this, I was able to integrate secrets and hidden paths that allow the player to progress through the rooms.
Wildcards used (optional)
Limit your colors to 4
Let players break the rules with things like infinite lives or invincibility
Make time the enemy
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Comments
First off: Well done!
Of all games I tried this is my favourite so far.
The music is good, the colour palette looks amazing and the animations are butter smooth. I would have never guessed that you used Unreal for this (shows your skill and how flexible this engine is). As of now I had only one playthrough so far, but definitely coming back to it the next days.
Ran into the bat room almost immediately and got stuck. Looking through the comments gave me the solution. You could perhabs add some expression mark and delay (maybe an exclamation mark) to let the player know that the bat reacts upon you approaching. But this is just a small suggestion.
You did a fantastatic job in the given time and delivered a well polished game! Huge congrats!
Hi ! Thank you for your comment, i'm glad that you liked my game !
-I think the bat room is really problematic, i should make things more obvious.
-The idea of an exclamation point with a delay is very good, I hadn't thought of that, it will make things clearer that the player should not get too close to the bat.
I will try to bring this in the next update.
Thank you for your sugestion and for taking the time to play my game !
Fantastic entry.
First off, the visuals are really nice. Animation is fluid. Even though the character can only attack left and right, with all the other FX going when while attacking during an actual fight, I don't ever notice it; it feels right.
The dialogue write speed could have been faster and I would have liked a way to skip the Desmond cutscene after the first time seeing it. Although, it is nice that you can skip the dialogue with the old man after seeing it the first time.
Gameplay felt smooth. Going room to room and attacking things felt nice. The ranged and tank enemies add some nice variety to combat; mainly the ranged enemy who forces you to dodge more.
I'm playing on a 2K monitor so the screen was rather tiny for me and fullscreen didn't have a 2k resolution option and 1080p looked too blurry on it.
It's ludicrous that this was made with Unreal Engine. I didn't realize a 2D game like this was realistically possible with Unreal. Kudos.
My playthrough went something like the following:
The bat room was frustrating because the only solution I knew to it was to restart. I'm not sure if I missed something or if it was just unlucky RNG.
Regardless of the bat, fantastic game. Simple but smooth and fun combat. Fun running from room to room, cutting down enemies or solving quick little puzzles. Finding gold was fun too, I broke every single vase I saw. Cool that you added a story too.
PS
I'm genuinely surprised this has garnered such little attention so far. The game is fun and the screenshots and cover art look visually attractive.
I hope more people see it soon.
PS PS
The SFX were nice, although the writing sound could have used some more pitch randomness.
The music is nice, I really enjoyed it and the death screen homage to Funeral March was not lost.
Hi ! I really have appreciated your comments !
-Firstly, I agree with you for the first dialogue in the hall, I will find a way to skip it in the next update.
-For the resolution, i have a 1920x1080px monitor and i have not thought about higher ones. I understand that it could be annoying. I will try to fix that too.
-I've made Desmond's Castle with UE5 but to be honest, it is a mess working with this engine for a game like this, especially with blueprint only. I should have used Godot or Gamemaker studio, but i don't know how to use them as well than Unreal Engine.
-For the bat room, (this one room can be tricky) you will have to not get close to the bat. You will need to get around it until you will reach the next door. Normally, you will never get stuck in room. Each room will lead you to the next one untill the boss, and you don't need to go back or to restart your game. I think i should have to mention it in the begining of the game or something like that to make things clearer to the new players.
-I hadn't thought about randomizing the SFX, it is a good idea and i could definitely do that in the next update !
-Thank you for your detailed feedback and taking the time to play my game.
My english is not perfect but i hope you will understand anyway !
The animations are fluid and lifelike, I love the nostalgic feel and the animated backgrounds, the breathing UI, everything feels natural and just looks so good. I can't believe you incorporated so much in such a short time. Bravo!
I'm glad that you liked it !
I like spending time working on small graphical details like animating backgrounds or HUD elements. The fact that the game is low resolution (character is only 15px wide / 18px tall) and has only 4 colors makes things faster to draw and animate, saving time to work on other stuff.
Anyway, thank you for your feedback and for taking the time to play my game !