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(2 edits) (+1)

I enjoy the concept a lot, distilling requirements down to actual actions. Shows the imprecision of language and you did it so a lot of them were obvious but there was also some 'wtf who would say it like that'. Great balance. The sound and art are all delightful and the music is pleasant. My only complaint is my mouse kept popping back to the center for some reason. Might have been a bug on my side. Really good concept well executed. I would have also liked if it had some advancement in the the game like combining potions or buying new elements/ways of brewing but hat might have made the imprecision of language part really hard to cope with.

(+1)

Thank you so much for playing my game. English is not my native language, so I struggle a lot to find good sentences. I also wanted the money to me more useful, but I didn't have time. I am making an article about my experience of creating this game. 

I know the bug you are talking about but I realize on one of the last days, I tried to solve, but was unsuccessful, sorry for the inconvenience.

Thank you for your review.

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No no your English is great, the weirdness of the sentences is a feature not a bug. Your English is very poetic and half the fun of the game was figuring out like if storm was metaphorical or meant the lightning. That in my opinion is the coolest feature of the game.

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To make it more clear what I was saying the balance between very clear and very confusing and weirdly worded instructions was a really fun balance it meant I couldn't tune out but had to keep focused on trying to solve what was happening. It kept it from becoming a rote puzzle game. If you were to go longer, I'd almost recommend leaning into the  weird phrasing.