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Hey, you did a great job of delivering the C64 feeling. :)

I hope the game will grow, I am waiting to try expanding the stadium and such :)

One thing I did not get was the auto mode when selecting the squad for the next game. Sometimes players with strength of 2 were selected and the 4s not.

Hi, thank you for downloading. So, the way auto works is more of a help than a guaranteed selection. For the moment it just selects the top line of the keepers, the top four of the defenders, top four of the midfielders, and the top two lines of the forwards...

IF any of the top line players are injured or suspended, then they can not be selected... :-)

I am working on the premise that the computer knows which players are unavailable and skip them...

Add a follow so that you know when updates are available... Still a lot to do, but with help from people like you with your feedback, I will be able to improve this little game.

Thanks for the explanation. I am already following, I am curious what other devs do in the genre. :-) May I ask how you develop the game? Is it all from scratch or with an engine?

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Thank you for playing the game... still a lot to do!

I use Blitz Basic for the PC. All from scratch. The only thing I went online for was the league fixtures... I could do it myself but it would take ages to figure out. There is an online league generator, and I purchased a fixture list... 

This has been the journey of many years as it is a single guy project, from programming to images... You can download BlitzBasic for free, and follow tutorials on youtube...

Also great is a language called AOZ Studio... you can program on it and upload it online, and anyone with a browser can play it. Even on a smart fridge! :-)

Haha sounds cool, playing games on the fridge. Thanks for the answer. I remember Blitz Basic from the Amiga back then :) Although I was more of an AMOS and Amiga Basic user. Maybe I will check it out, Basic was a nice language.

I also copied the algorithm for fixtures from an online tutorial to be honest ;)

So good luck for the next steps, I know as a solo dev myself how hard it can be to make slow progress. But if you look back at the beginning you will see a huge step :)

Blitz basic is more similar to AMOS than AmiBlitz itself... in fact, porting the game to Amos is laughably easy! Building the screens is the most complicated part. Thanks for your post!