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(+3)(-3)

I love this game and I love all the characters, but something really bothers me. for example, 

every time a sexual orientation is introduced, the characters have to teach about it, almost every time the word femboy is mentioned, I get a lesson about what a femboy is and how to become a femboy. not to mention that the characters have a strange habit of constantly repeating that they are femboys, as if I didn't have the brain capacity to remember the obvious.

 the characters are wonderful, their personalities are unique, each one has their own charisma, in addition to this habit of wanting to teach what most people over 18 already know, or of incessantly repeating their sexual orientation as if they don't remember Of course, these interactions there is nothing natural.

 It's just my opinion, but I think the characters should just speak their directions and then the protagonist finds out the rest through the individual's actions, how they interact like others, seeing the protagonist learning through actions and interactions will always be better and more natural

(+2)

I don't think it happens nearly as often as you're saying it does, but I respect your viewpoint. At first, it is a protagonist who is not used to femboys and doesn't have a solid grasp of what they are. So, initially, there is some intentional teaching. I want to show players that femboys are people, not just sexual objects. And I feel like that goes away after the second episode. There is Robbie, a different femboy, so that needs an explanation.

It's good that you know this, but not every player does, and many have learned through this game. And the protagonist doesn't know, so that is the story being told.

(-2)

I think your awareness initiative is wonderful. But what I want to say is that not everything has to be taught verbally, but through actions is the interaction of the characters with society, the world and the protagonist. 

the beginning of the game is a perfect example, Hazel was afraid to tell the protagonist the truth because she feared being rejected, through the (action) of watching him the protagonist finds out more about Hazel later resulting in an (interaction) where the protagonist, could tell Hazel I would accept.

 What did the player and protagonist learn at the beginning? 

1= Hazel is not a girl, although she is strangely feminine 

2= Hazel has a preference for boys. 

3= Hazel was feminine and seductive enough to hide the fact that she was a femboy because she was afraid of being frowned upon by the protagonist, which could indicate that he was frowned upon by society and was afraid of people's prejudice or disgust (which proved not to be the case as we have a high class establishment full of femboys and Hazel has a friend and boss with different sexual orientations)

Actions also speak and we can learn a lot about someone even if they don't tell us anything about themselves, just by participating in moments of joy and sadness. 

Let's put a hypothetical situation here, Hazel suffers prejudice from a client, the protagonist will defend him personally, you have a good opportunity to bring more information about femboys from both the stupid client and Hazel herself after the client leaves, he could having an emotional conversation with the protagonist, this is a more natural way of bringing the subject to light, it will make the player more affectionate with the characters and irritated knowing that there are people like the client.

and just for the record Hazel best character S2

(+6)(-2)

I obviously need to put more obvious explanations in the game since you refer to Hazel as "she" numerous times.

Thanks for the feedback, though.

(-4)

Firstly, the fact that I call Hazel “she” has nothing to do with the character’s orientation, but rather with my view of him as an effeminate character and that is why I refer to him as “she”, that is something specifically personal. 

Secondly, the fact that you say that the game needs more explanation is not cool, you are literally saying that (they do not have the intellectual capacity to do simple research on the topics covered in the game, so I will do what they are incapable of to do) 

Not to mention that my intention was never to divert you from your ideals, quite the opposite, I am very happy that you are transmitting your vision to the world. 

The fact that I disagree with one point or another does not make your work more or less relevant, and the fact that you question me makes me happy because it only shows how faithful you are to your cause. 

My opinion is mine and mine alone. Ultimately, it's up to you to listen, ignore, or question, as you have your own opinion on the matter. 

That's the beauty of life, everyone is different in their own way.

(+2)

Hazel is a dude. I don't know how you could call him "she" when he flat-out says he is a guy.

Second, I know many people who learned a lot from my game, and it's a game where the main character is learning. I don't think I do THAT much explanation in the grand scheme of the game.

I appreciate the critique nonetheless. But maybe learn to refer to characters using correct pronouns and not invent new ones for them.

(1 edit) (+1)(-1)

As as an FTM femboy, I'd feel disrespected and unseen if someone called me she/her behind my back like you are essentially doing to Hazel. Seeing as Hazel is human, not a non-human alien or fantasy world character, surely you can understand how this is flat out inappropriate when applied to actual humans outside of fiction. You don't get to decide someone's identity and pronouns for them. There's no "personal" choice for you, especially when it comes to something that gives people discomfort or worse, anxiety and dysphoria. Just be honest and say you want to pretend Hazel is a girl.

Edit to add that a man's enjoyment of feminine things and presentation (same situation for anyone else really) is not an invitation to call them by pronouns they don't use.

(+1)(-2)

I think you misunderstood what I meant, I only identify him as “she” because he is a fictional character, his will does not exist, what exists is his creator's vision of who he is. 

like any character in a work of fiction, they can be changed at will, as they are blank pages. 

For example, Goku from Dragon Ball, everyone knows he's a man, but what stops me from drawing him as a transvestite, femboy, futanari or even a woman? 

When I said it was something personal I meant it literally, I even changed the game's script so that in my game he identifies himself as "she" I changed several dialogues I created an exclusive version just for me where Hazel identifies herself as "she". 

Now we have to separate what is fictional from the real, you are a human being and not a character created by someone, you are the one who defines your life and how you identify and not some entity from another astral plane defining your choices, you write your own story.

...you change the game script just to avoid admitting you like dudes?

(+1)(-3)

Seriously, just for starters, I'm pansexual, the person's gender just doesn't matter, but that doesn't matter, the important thing is that you're being prejudiced. 

There is one thing I would never question anyone about: another person's sexuality, which is sacred. 

The moment you question another person's sexuality you demoralize them, it's one thing to question how to identify a non-existent character, it's another thing to demoralize another human being, this only denotes a lack of character. 

But at the end of the day I just don't care what you think of me, if you want to think of me as the person who hides her taste in handsome guys, go ahead. 😉