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Amazing, thank you for the feedback!!

  1. You are not the first to be confused about where and where you cannot place buildings, we have an issue, and will get this fixed. 
  2. That is an interesting and clever observation - we have been thinking about making a specific "Builder Bunny" to make this clear. So that there is a clear differentiation between Worker, Builder and Warriror bunnies. 
  3. This is one is a big problem child our ours, at some point we almost cut the night completely due to the troubles fixing it.. we thought we had it.. but if you still are feeling that its out of your control. Can you explain why you feel like this? What would make you feel like you were in control? 
  4. Thank you for this one - I will make sure to redo the text, and make it say "Breed a Bunny" :D That will be more fitting for the game. 

Thank you soo very much. I disagree, these are not nitpick, these are great points, some of them fundamental observations. 

Do you have a game I can test in return?

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Hi, yeah i would really appreciate if you would test out my game: Selection

https://notasecretdev.itch.io/selection

Gameplay wise the game is still missing dungeons and different areas to explore and its main crafting system is not finished, but combat and a main boss and the goblin camp (outside of a mini boss) is mostly done, so if you could test out these areas i would really like it (and performance) (some debug features are still enabled like line traces)


For the night i have two overhauls i think would give more control to the player:

-One would be completly eliminating the warrior bunnys and focus on a tower defense system

-The Second would be adding more type of warrior bunnys, maybe a new building, where they can specialise in a class, and at night you would be able to place them in a radius from your buildings

Hope i could be of some help

Hi NotASecretDev

I am so sorry it took so long to give the video back. I tested your game and it looks super nice, it is clear that you put a lot of effort into it. 

Here is my playthrough and feedback to your game 

Things that I liked about about the game 

The artstyle was great and beautiful, and it was clear that a lot of effort have been put into creating the world. 

Things that I would improve about the game 

The UI and the gameplay was not apprent, and I dont think I ever figured out what I was supposed to do. So, the thing that I would improve would be that the game started a bit more gradually with a clear goal, so that the tutorial was not nessecary.

I hope that the video will help you improve the game. 
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Hi!

Thank you for testing my game and giving really usefull feedback

-the idea of a crosshair, didnt even notice how usefull it could be for aligment and, yeah after watching the video the game does a poor job of explaning objectives and how each item could be used (pl: axe and machete for trees), i should give more feedback, wenn the wrong tool is used

-the thirst meter really ticks a bit fast, should slow it down more, and maybe give icons next to the bars for easier UI managment

-the items at the start are only for testing purpose, it's my fault for forgeting to removed them, but in the finished game the player start with nothing

(+1)

Awesome, glad that it was of use. And again, sorry for taking so long to return the favour.. work just got a bit "wild" 

And yes, I would definately create a new build without all of the things in the beginning, that was more confusing than it was helpful. I was was you, I would create a "dev mode" .. We usually do that, so that we can add all of the things needed to test things fast. However, sometimes I find it that testing in devmode makes you blind to actually adjusting the game and having a grasp of how the game shuold be played :)