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(3 edits) (+1)

Hi, yeah i would really appreciate if you would test out my game: Selection

https://notasecretdev.itch.io/selection

Gameplay wise the game is still missing dungeons and different areas to explore and its main crafting system is not finished, but combat and a main boss and the goblin camp (outside of a mini boss) is mostly done, so if you could test out these areas i would really like it (and performance) (some debug features are still enabled like line traces)


For the night i have two overhauls i think would give more control to the player:

-One would be completly eliminating the warrior bunnys and focus on a tower defense system

-The Second would be adding more type of warrior bunnys, maybe a new building, where they can specialise in a class, and at night you would be able to place them in a radius from your buildings

Hope i could be of some help

Hi NotASecretDev

I am so sorry it took so long to give the video back. I tested your game and it looks super nice, it is clear that you put a lot of effort into it. 

Here is my playthrough and feedback to your game 

Things that I liked about about the game 

The artstyle was great and beautiful, and it was clear that a lot of effort have been put into creating the world. 

Things that I would improve about the game 

The UI and the gameplay was not apprent, and I dont think I ever figured out what I was supposed to do. So, the thing that I would improve would be that the game started a bit more gradually with a clear goal, so that the tutorial was not nessecary.

I hope that the video will help you improve the game. 
(1 edit) (+1)

Hi!

Thank you for testing my game and giving really usefull feedback

-the idea of a crosshair, didnt even notice how usefull it could be for aligment and, yeah after watching the video the game does a poor job of explaning objectives and how each item could be used (pl: axe and machete for trees), i should give more feedback, wenn the wrong tool is used

-the thirst meter really ticks a bit fast, should slow it down more, and maybe give icons next to the bars for easier UI managment

-the items at the start are only for testing purpose, it's my fault for forgeting to removed them, but in the finished game the player start with nothing

(+1)

Awesome, glad that it was of use. And again, sorry for taking so long to return the favour.. work just got a bit "wild" 

And yes, I would definately create a new build without all of the things in the beginning, that was more confusing than it was helpful. I was was you, I would create a "dev mode" .. We usually do that, so that we can add all of the things needed to test things fast. However, sometimes I find it that testing in devmode makes you blind to actually adjusting the game and having a grasp of how the game shuold be played :)