I really like the concept, but it is wildly inconsistent what will and won't count as a fail. At times I clip through solid wall without breaking it, which makes me think there's a bit of a leeway. At other times, the game is not so lenient. The art style is gorgeous as always.
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Thank you for your feedback, the secret is that only the colliders on the limbs are counted for the collision, and there is a hidden "extra life" mechanic, so you can miss 1 or 2 colliders depending on the character and still get a CLEAR.
I designed it this way to be a bit easier, but still challenging.
The cutouts match the shapes perfectly, mesh colliders are generated based on the given texture.
Although it can be easily broken if you make yourself a sphere :) I'll think a way to fix that too.