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Sure!

This is how i have it:


If you want the PSX look use the Closest Interpolation on the Diffuse, if you want a N64 look, use the default (i think is linear) Alpha must have Closest in both cases.

I didnt tested the linear interpolation, so maybe it could have some pixel errors.

I don’t think this work in unreal engine 

That image is for blender.
For unreal you have to open the texture and set the filtering to nearest

That doesnt make the black boxes around trigger transparent.

(2 edits)

I figured it out. I had to, add alpha channel and remove manually, then convert It into a png in gimp. I also had flip a few normals in blender and change material node set up a bit. The Alpha texture should be a png to work in unreal. just a heads up, I love the models!

I´ve been trying to fix this cause in previous packs B&W Jpeg images worked, but I dont know why now it doesnt.
This image is from the Cabin in the Woods pack, and as you can see, its working with a B&W texture, but if I duplicate  the material and replace the image with the one from this pack it doesnt.


Anyways, glad to hear you found a way to fix it and thanks for the kind words!