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This is a high quality submission, from both a design and technical point of view. I've played some Godot games recently that have toasted my modest CPU/GPU, yet it handles these gorgeous graphics without breaking a sweat. Clearly you know what you're doing with those shaders. 

I'm not great a this type of game, but I did get the first level of each colour, and had a lot of fun doing so. My only niggle, as others have mentioned, is the sensitivity of the rotation key controls. Also, as the corridors are all up/down or left/right, perhaps there is some way of getting orientation to lock at, or to gravitate towards, 0/90/180/270 degrees?

Anyway, that's just small stuff though. Great work!

(+1)

thank you for playing and the feedback. I thought of the orientation “snap” as well, would certainly be interesting to try out. I planed to have “gadgets” that you can collect and equip for a level, maybe that would be on of those. so players can choose to use them when the level benefits from it.