Thanks for playing and the kind comments!
mucky-taters
Creator of
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Great game with a nice story. Managed to complete it and found the secret of magic! The switch to/from text adventure mode was a surprise, but worked really well and is an innovation I've never seen before. Polished, with nice graphics and sound, and a lot of content crammed into a small game. Well done to both of you!
Thanks for the comprehensive feedback, glad you liked the game.
You're not the first person to mention the unavoidable fire imp attack! To be honest, I put it there deliberately because I'm a horrible person who likes giving out nasty surprises ;-) If anyone finds their way into the secret tunnels, there's a *really* nasty (but very avoidable) surprise lurking.
Re arrow keys moving the scroll bar, that's not good and I'll try to disable that in future. The fullscreen button in Itch is problematic as dynamically resizing, once the colour mode is selected, would require major internal modifications. Probably something I'll address if I write another JS game from scratch in future.
Beautiful game with great cut scenes and textual content, plus engaging audio. Good work!
Sadly I'm not very good at point-and-click adventures and I wasn't able to solve the first puzzle. If there's something obvious I'm missing, please let me know, thanks. Solved it, I just need to be in the exact right location to select the object in my inventory!
Thanks for playing, and the kind comment!
For anyone wanting to play this full screen: the game file ("Thanes-Pursuit.html" available on github ) will launch at any window size, including fullscreen. However, it won't resize once the colour mode is selected, so switching out of fullscreen means refreshing the page (and restarting the game). For this reaon I disabled the fullscreen button in itch.io. Sorry for the inconvenience.
This is a high quality submission, from both a design and technical point of view. I've played some Godot games recently that have toasted my modest CPU/GPU, yet it handles these gorgeous graphics without breaking a sweat. Clearly you know what you're doing with those shaders.
I'm not great a this type of game, but I did get the first level of each colour, and had a lot of fun doing so. My only niggle, as others have mentioned, is the sensitivity of the rotation key controls. Also, as the corridors are all up/down or left/right, perhaps there is some way of getting orientation to lock at, or to gravitate towards, 0/90/180/270 degrees?
Anyway, that's just small stuff though. Great work!
Congratulations on producing such an obtusely challenging puzzle game! Nice retro graphics and sound, too.
To other players:
I managed to complete level 1. The object appears to be to get the red shape to drop through the hole. I apologise for putting a spoiler here, but I really think it will help people get going, given the previous comments: D (left) -> X (down/left) -> D (left).
It might be helpful to press "Y", as this turns on some kind of debug/help mode.
Hi, just tried playing this and I like it very much, but I need some advice! I've completed the first (blue) level several times over, but I didn't find any crystals, and the end-of-level screen just launches me back into the same blue level. Perhaps there is something really obvious that I'm missing?
Thanks, glad you enjoyed it!
Re getting into the enemy castle, I'll leave some tips here for anyone reading this:
> Talk to the old man who lives in the tree, he knows the secret entrance!
> The in-game level map (Escape, then option 1) shows only ladders and solid tiles, so fake walls/floors are visible as tiny gaps.
> Cheat code HHCAAQSS (Option 3 from the intro menu, then enter the code) will start you inside the enemy castle with a fine set of powerups!
The concept is excellent: a sentient walking car, living a secret life, trying to pass as a normal car! Game difficulty is set at a good level: not too easy but quite doable, and the tutorial advice tells you everything you need to know. Graphics and audio are nice, the cute style fits with the concept well. The car feels almost like it's floating, like it's not solidly connected to the ground, but I'm guessing this is part of the retro 3D aesthetic. A fun and enoyable game!
Nice puzzle game, simple but effective. The ability to purchase 'cheat' moves is both a fun mechanic and also greatly increases puzzle complexity. Pastel colour palette is a nice touch, and the audio is very soothing. My only complaint, and this is probably an issue with Godot more than your code, is that my modest laptop (with integrated GPU) was running flat out to render this game, so I had to stop playing because my thighs are buring, even though I was having fun! :-) Regardless of that, great work!
I felt a fuzzy warm glow playing this game. Was it the radiation coming from the imginary CRT monitor? No, it's because as a Linux user this command line interface makes me feel right a home! To be honest, I wasn't able to invest enough time to get into the puzzles, but I very much enjoyed the visuals and exploring the mini command language you've created; it's so succint and clearly explained that it actually puts real command line systems to shame. The only minor wishlist item would be shortcuts for commands, e.g. just type 'h' to help, "_h" for advanced help, or 'l' for list, etc. But that's just piddling stuff. Great work!