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(+1)

My comments:

4/5 stars

in the first little bit of the game, when A.I.L.A is answering questions, some of the text on the choice boxes is hard to read due to her covering it

a few QOL features would be nice, like either a crouch button, or a free cam to view transformations

small tooltips on items would be cool, nothing special, but some hints on what they do, or some form of identifier, also on what the satellite hypno guns do


the mixxing and injecting system is really fun, however, having a notepad on what combos do what would be nice

I second all of this. Legit, you said everything I was going to.


To the dev: Will the free version get updates but delayed behind the paid, or is it always going to remain limited and never full?

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The thing about the current state of development is that the game changes fast and by a quite big magnitude at times. The free version serves as a demo to showcase to the player what the game can and cannot do to help them decide whether they want to support it. As such it needs to be as representative as possible, so keeping it just one version behind might already not qualify, that's why I opted for the limited feature approach. 

But I assume when the project reaches a certain maturity and enters a comfortable beta, where more content access is the main driver for a paid version. Then, it would make sense to switch to the delayed model  :)

Cheers~!

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Thank you very much for the detailed response. That was exactly what I was wondering. I was thinking, when it gets a lot of changes I'd like to test the direction it is going in and see if I like it a lot more. As it stands now, it is a good start, but as you said limited. I'm assuming there will be objectives or a shop or something in the full version eventually?

(+1)

Community feedback will definitely drive the direction of the development. In the nearest updates I plan to expand the core of the game to allow the player more fun and freedom in the sandbox. Objectives and shop will definitely help to give some direction and purpose, but I'll need to see what works and what doesn't :)

Hi, thank you for the review, I'll be doing my best to steadily bring out the improvements into the game!

The alpha stage of development is all about searching the right ideas. I see the need for more clarity on what each item does and how to play and I'll be prioritizing that in the next updates down the line :) Tooltips and a journal will hopefully make their way into the game.

The "satellite hypno guns" do a bodyswap :P and I see that a tooltip could fix up the confusion here.

Cheers~!