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(2 edits) (+1)

Really charming game with some outstanding artwork. The gameplay kind of reminds me of FFX. I like the central premise of playing it on a console but the tinniness of the music and sound effects did get a little grating over time. I feel like the combat is really really hard and long. I feel like that could have been tuned a bit. I might be bad at the game but I was taking 5 real time minutes per fight and the bearman were hitting me 2 times per player turn. I kind of gave up after my third fight after finding the cthonic spirit and talking to the nuns. I do like the dialogue too it feels comedic and like the game is filled with secrets and details. I feel like the art style and level of complexity and depth are amazing for a single month and there is a lot of cleverness in heart in this game.

(+1)

Thank you so much for playing! It’s an honor that you compared it to one of my favorite games! Battles weren’t supposed to be that long, but that’s on me for not implementing a tutorial to explain the fatigue system (every action builds up fatigue, which doesn’t reset after combat unless you rest or use a Tonic/Elixir). That’s why enemies were attacking twice per turn. I’ll have everything fixed for the post-jam version. I hope you’ll give it another try! Thanks again for your feedback!