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Here are some other possible options to implement "camera interaction" or demonstrate real-time rendering in a 2D cutscene:

1. Slight Parallax or Background Shift

  • Shift the background or elements in the scene slightly in response to user input (e.g., arrow keys or mouse movement).
  • This creates a subtle but effective indication of interactivity, mimicking camera movement in a way that works for 2D.

2. Scaling or Layer Movement

  • Add a zoom-in or zoom-out effect triggered by a key press, or slightly move a foreground or background layer to create a parallax effect.
  • This interaction stays non-intrusive while demonstrating real-time rendering.

3. Transparency Toggles

  • Allow the player to make specific sprites or layers transparent or toggle their visibility by pressing a key.
  • This method provides an obvious but simple cue of interactivity. 

4. Dynamic Scene Adjustments

  • Enable small changes to the scene, such as turning an effect (e.g., glow or lighting) on or off, or repositioning an object slightly with a key press.
  • These adjustments confirm real-time rendering while allowing the cinematic experience to remain uninterrupted.

Parallax Backgrounds

  • If the style allows, you can include parallax backgrounds to create a sense of depth. However, this may not fit every cutscene.

And of course any other option you can think of to proof it is real-time rendered and not pre-rendered.