That's a good example to show what you are trying to do. It looks like the player in Indivisible is about a fifth of the height of the camera, so maybe you could try rule of thumb? Indivisible isn't pixel art I would say, so my previous advice about drawing at the size you want to eventually be at won't make sense. Maybe you can scale the room up instead? And then adjust the camera to fit the height of the room? I only had a Game Maker 2 license for one semester at my university unfortunately so I can't go and fiddle with it.
Viewing post in [Devlog] (Untitled) Game Project - working title
I see!!I think that could work, but I have a couple of questions since I'm a total newbie about all of this and I wanna learn how it works, so hopefully that's alright with you aha
1. Could you elaborate a little bit more on the "rule of thumb?"
2. Would scaling up the room mean changing the room dimensions in the room editor? I know there's video tutorials about cameras, so maybe it would be like that (2 cameras - one for the over world and one for the battle sequence?)
For real though, thank you so much Singulo, you're helping me a lot!! I was super worried (and dare I admit, I lost a little bit of sleep trying to figure this out LMAO) so your help is greatly appreciated!_(:'33
Sorry, rule of thumb is an English phrase that means "in general." Basically when you aren't sure about something, falling back to the "rule of thumb" is generally a good idea. I hope I have explained the phrase accurately.
Yes, scale the room up, and then you can change the camera to fit the change in scale. You could use two cameras maybe. I would just script the camera to zoom in. camera_set_view_size(camera_id, width, height) is a function you can use for that.
Thank you so much Singulo for your help, I greatly appreciate it! One last question, would the camera have it's own object? I know that the script for the camera_set_view can be put into it's create event, and would the blank object just be put into the room? (Sorry, I just wanna make sure I'm doing this right ahaha!)