Thanks! We had a lot of fun with the references and yea the duality was really what we were going for glad it conveyed. We noticed that villager thing happening and wondered if someone could get locked there. Good to know that is a potential problem. The enemy AI was kind of a mess so it was hard to figure out exactly what of the several moving parts could trigger that without putting the enemies pretty far out. But that is something we did want to fix and it's good to know it could be game breaking!