Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really liked the concept of struggling as the prey only to unleash your power later as an OP hunter. The village was packed with details and secrets, with tons of geeky references in both the collectibles and the environment. One thing I’d suggest is preventing villagers from spawning too close to doors when you exit a house. At one point, one kept waiting right at the door, and I didn’t have time to escape, so I ended up dying and had to restart. Other than that, it’s a very enjoyable little game! Great job!

(1 edit) (+1)

Thanks! We had a lot of fun with the references and yea the duality was really what we were going for glad it conveyed. We noticed that villager thing happening and wondered if someone could get locked there. Good to know that is a potential problem. The enemy AI was kind of a mess so it was hard to figure out exactly what of the several moving parts could trigger that without putting the enemies pretty far out. But that is something we did want to fix and it's good to know it could be game breaking!