I loved the concept! it makes a good use of 20 seconds not being enough to get it done in one go and requiring multiple playthroughts to figure out the overall game, like carrying over knowledge from previous playthroughs without them explicitly showing on the game itself. That being said, i have a few issues with it:
- i feel like the initial exposition takes way longer than the game itself, which on a first tim playthrough makes it feel like a bit of a slog (on a longer game it would probably be ok, but for a 20 second game it feels like too much)
- The method to open the boxes was not really clear on the first try, and until i figured out that i needed to drag the mouse it took a bunch of just dead playthroughs, that mechanic really needs some UI component letting you know how to open the boxes, actually the padlocked one on another room was what made me figure it out, so maybe putting that on the starting room could help as well :D
Viewing post in INFERNAL MACHINE jam comments
Thanks so much! ahh kicking myself for not letting people skip through the first time (it stores if the cutscene has been seen before so you can skip them once you've seen them once). I have some ideas of how we could make it clearer on how to interact. Appreciate all the feedback, thanks for playing! :)