Thanks! and yeah thos sound like great ideas, the dash one was one that i really wanted to get into this version but didn't have enough time to put it in (mostly because having the defense react to it appropriately put it outside of scope :c)
ThomThomasin
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REally enjoyed the concept! its a nice twist on a classic game. i think that fact however is what makes it really need some kind of tutorial screen or reminder that you are controlling both the player and the tetris, i was so used to one over the other that initially i thought the tetris was automatic :c
I loved the concept! it makes a good use of 20 seconds not being enough to get it done in one go and requiring multiple playthroughts to figure out the overall game, like carrying over knowledge from previous playthroughs without them explicitly showing on the game itself. That being said, i have a few issues with it:
- i feel like the initial exposition takes way longer than the game itself, which on a first tim playthrough makes it feel like a bit of a slog (on a longer game it would probably be ok, but for a 20 second game it feels like too much)
- The method to open the boxes was not really clear on the first try, and until i figured out that i needed to drag the mouse it took a bunch of just dead playthroughs, that mechanic really needs some UI component letting you know how to open the boxes, actually the padlocked one on another room was what made me figure it out, so maybe putting that on the starting room could help as well :D