Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hello,

First: Sorry for the late answer, but to find time in my current situation is a bit hard. 

Mhh, that is an interesting result. Can you send me the obj and the blender file to support@unionbytes.de and I will have a look on it at the weekend.

Thank you very much and sorry for the long time it took to answer :(

Kind regards
Union Bytes

No worries! Sent you the email with the files :)

(+1)

Hi,

so I testet it in a few application and only unreal engine could show it correctly:

The problem are corner faces with concave polygons. Depending on the engine and how it handles the triangulation, it can appear different errors.

If you want to go sure such problem doesn't appear, just triangulate the mesh before export.

Kind regards

Union Bytes

Thank you so much for returning to me!
Yes, it seems that converting all geometry to tris solves this curious issue. Since I export almost always to Unreal, it doesn't seem to occur there, but apparently Godot brings it to light. Thanks for the help!