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Hmmm... could use geometry editor to create the seat of the chair as a separate  surface and then apply a shader to that... Guess what I've been learning recently?

Well, I obviously don't understand it as well as I thought I did. I did turn the seat into a separate surface, but then couldn't do anything with it. So, instead, I went for brute force. This is the chair with a light grey velvet shader applied. Not terrific but it would make the models stand out. I'll just se what other chairs I have.


That looks better than I thought it would. The velvet feet are a little odd, but it's not the most noticeable thing ever, and if you can split that surface then it's a win.

Working on an office ez-composite for you now.

(2 edits) (+1)

EZcomposite! 

I also took the liberty of adding a few props and moving the chairs around to make the place a bit less sterile.   The props are all from the other CSP room sets, so you probably have them already.

The background took over 3 hours to render, but Leah rendered in 2 minutes. :)