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Possible new set - The office ladies

A topic by stripe6499 created 32 days ago Views: 306 Replies: 22
Viewing posts 1 to 5
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Here's a couple of tests for a possible office scene for CSP. Not really sure who might be in there yet, so I'm open to suggestions. For the test, I used Aubrey.



nice. how about denise? ;)

I should have had money on that suggestion from you... ~tease~

Developer (1 edit)

Love the setup.  Nice office, plenty of room to work with, a variety of desks and chairs to have finales on.  Most importantly, the lighting looks great. Throw in a few accessories on those desks to liven them up, and it'll be perfect.


Is that the plain Premium Business Office set, or did you mix in other stuff?  Looks like it's 50% off right now, so I might pounce.  The table doesn't seem to be part of it though. Different set?

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It is that bundle, so it's a good deal right now. I'm using a ghost light from the https://www.daz3d.com/iray-ghost-light-kit-one as a ceiling light and the Kindred Arts https://www.daz3d.com/parallax-backgrounds. The table is from another set. The table that comes in the office bundle has a concave surface for some reason, so it's almost impossible to get things to lay flat on it. I used a round glass table from  https://www.daz3d.com/classy-house and put a wood shader on the glass. Thinking about it, I could have used the original table and just put a circular primitive on top... which I might go and do.

And just for Swag... I have done a classroom cosplay set, but it's a little raunchy, so no plans to release it at the moment, however, here is a teaser as Denise is one of the opponents in the set.


Developer

Picked all 3 up while they were on sale, though I'm quite busy at the moment with stuff for the next release, so probably won't have a chance to make any office sets for a while.

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No worries. no idea what my schedule will be either.

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"A bit raunchy" and you WON'T release it? That's just being mean at this point.

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Well, the finales are a big step beyond what has been done previously, and combined with the outfits , Eldricus and I decided that it might be better to hold off for the moment. Here are the other opponents in the pack so you can see what we mean. Apart from these base 4 (including Denise) there will be 4 more to round out the pack. 2 males and 2 females. So yes, "a bit raunchy" is probably an understatement.




Well, when it's finished, I hope you don't decide to turn down the raunchiness from what you have planned now. Or break it up into a "Base" pack and a "Too hot for itch.io" pack (god I feel old making that reference).

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Lol, and no plans to tone it down. it stands as it is. I might consider providing a link by request. I'll have a think about it.

I'd say it's Eldricus's call if you're allowed to post links to it, this is the community forum for their game. I would love to see the set when it's done, but if they think it's a bit too much to be directly associated with them like this, then I don't want them to get mad at you for it.

Yes, that's why I've been discussing it with Eldricus. My thinking is not to publicly post a link but send a link via email to people who request it, but we'll see where we get to.

That could work

Developer (2 edits) (+1)

It's definitely much more raunchy than the game as I release it, so it won't be included in the stripe-megapack that's officially available for download with the game, nor will I link it in the sticky downloads post.  Posting a link to it here would be fine though.

This could work too.

Developer (2 edits)

Ok so I spent like $30 on all these sets, and played a bit with that DAZ scene Stripe shared with me. So now you're all getting a free educational lecture. :)

Here's the set as Stripe had it.  I just dropped Leah in it and pointed the camera at her, and upped the depth of field to make the stuff in the back blurrier. No other changes.   The lights do a fantastic job of lighting the room, but they're not doing our subject any favors:

Note how this looks more like a nice picture of the office that happens to have Leah in it, even with her right in the center. .  That dark outfit absolutely does not pop, even her bright red hair is barely standing out, and it's getting more light that the rest of her. Also, the light is mostly coming from above, so eyes are shadowed by the hair, and legs are shadowed by the skirt big time.   Quite realistic, but also not optimal for the shot.  Those yellow chairs look fantastic, but that's not what should be catching our eye here.


I tried keeping the same lights but added a couple spotlights pointed at Leah (one rear, one front), and then increased the exposure a bit to compensate for all the extra light. I only tried a couple values so this can probably be tuned a bit more, but I think it makes a pretty good difference:


Now it actually looks like Leah's the focus of the picture.  Her face is where my eye gets drawn to first, the light playing in her hair looks delightful. The sweater is bluer. And we can see her eyes and legs!  (the legs should've gotten a bit more light, but I was afraid to light up that table too much and I got a bit lazy.)

So, yeah, those omni-lights are great, but you still need the spotlights.

Very nice! I hadn't done much with lighting apart from setup the base to test the scene. I'll try throwing in some spotlights for Aubrey and see how it looks

Developer

Next problem: Those chairs.  They look too good.  That yellow really pops. Unfortunately, it's going to outshine the ladies and clash with skin tones when under-dressed ladies are sitting in them.

And double-unfortunately, the office set does not come with alternate textures for them, nor does it have separate surfaces for the different parts of the chair, so changing their color is probably going to be more trouble than it's worth. Which is too bad, because they're kinda perfect in all the other ways. They look comfy and luxurious, they have detailed textures, they're the perfect height, and they're really easy to sit characters into in various poses.

See what I mean? Leah's exposed skin should be the main attraction here, but instead it's getting lost in the yellow chair. Dark-skinned ladies will probably have issues here too: they'll contrast better with the chair, but since they tend to need more light for their skin tones the chair will get even brighter and colorful around them.


For comparison, same exact image with the boring grey office chair swapped in. Now you see Leah.


Now I'm realizing there's also a lot of skin-matching beige in this office. That desk could probably use a few more things on it to break that up. And that random coffee-table texture I threw on there was definitely not a good choice. 

Hmmm... could use geometry editor to create the seat of the chair as a separate  surface and then apply a shader to that... Guess what I've been learning recently?

Well, I obviously don't understand it as well as I thought I did. I did turn the seat into a separate surface, but then couldn't do anything with it. So, instead, I went for brute force. This is the chair with a light grey velvet shader applied. Not terrific but it would make the models stand out. I'll just se what other chairs I have.


Developer

That looks better than I thought it would. The velvet feet are a little odd, but it's not the most noticeable thing ever, and if you can split that surface then it's a win.

Working on an office ez-composite for you now.

Developer (2 edits) (+1)

EZcomposite! 

I also took the liberty of adding a few props and moving the chairs around to make the place a bit less sterile.   The props are all from the other CSP room sets, so you probably have them already.

The background took over 3 hours to render, but Leah rendered in 2 minutes. :)