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Wow! that was amazing. Definitely feels like a spiritual cousin to Wizard of Legend. The animations were fantastic the characters movements made me so happy. The enemies were all super cute and fun to fight, the bullet hell aspect was hard but never overwhelming. The SFX was absolutely unreal, from the weapon sounds being a mix of weird sounds from instrument notes to explosions, the subtle character tap with walk, the music rising with the boss fights, the fade out on hit. I've seen AAA games with less good sound design. Also the game is just beautiful from the lighting to the particle effects to the subtle camera stick and follow. The staves were all amazing and the variety is insane, I found like 5 but I suspect there are more? I have no idea how you got this all done in a month. 
My only nitpick is it felt like the staff durability fell really fast  and you couldn't swap back to an old staff or pick which staff was the 'lead' when picking up a new one (tho maybe there was and I missed it) which made exploring seem kind of punishing, especially if you had a really good staff. Though the variety of staves made it kind of worth it. Anyways, amazing game, fantastic core gameplay loop, amazing game making instincts, and so much content, this almost feels like a real game.

I feel this is definitely the best game I've made thus far, in part because, somewhat ironically, I wasn't being very ambitious. This gave me more time to polish the game and add more content. The staff durability system in general was absolutely a weak point of the game; in my opinion, it was the weakest.

Thank you so much for the extensive review and your kind words.