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Played it through to the end. You captured the obliviion look and feel almost perfectly. I like the idea of low/no combat games and the style fits the kind of simplified conversation style well. The walking sounds were a little loud relative to the music and I'll echo what everyone else said, lock/hide the mouse and the FOV is way way too close in. I think the FOV might be good for conversations but for exploring it felt rough. I did see the lady in red which seems like a luck thing and chased her down. The bones of a really neat experience are here and it looks and sounds really good.

Thank you so much for playing and for the feedback! I've actually never played Oblivion myself, but I'm familiar with it through videos and lots of lore reading, so that might have been a subconscious inspiration indeed. I'm glad you got to experience the Lady in Red sequence as I intended! But I agree it could be made easier to notice so that more players can catch it. Thanks again for playing it and sharing your thoughts!