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honestly given that so many other people make perfectly functioning webgl builds it's gotta be something on my side but i'm just not sure what. godot can build to win/mac/linux/html/android and it has a robust bunch of settings for each. i'm pretty sure the major issue i'm having is that a few of the assets i rely on are not cooperating with the export for webgl, i'll be looking for others soon to test with. godot is great though, i've used every engine i could find out there and as far as i'm concerned godot is the best available currently

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Not a Godot user, but in my experience web builds require some special care, but can definitely be worked around. I branched off of my main game once it was done and had to adjust some code to make my web build work properly, but it wasn't too difficult. I find that it's worth it for Game Jams since web builds generally get much more attention.

that is true about web builds getting attention but i find that just commenting sincere feedback gets me the feedback i’d like. that said, i would still like to use webgl builds just because it’s convenient for people so maybe that’s what i’d need to do as well, just make a second branch

For the record, in Unity I've never had to adjust scripts for web builds. Seems to be very straight-forward in that engine, might be worth looking into