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Not a Godot user, but in my experience web builds require some special care, but can definitely be worked around. I branched off of my main game once it was done and had to adjust some code to make my web build work properly, but it wasn't too difficult. I find that it's worth it for Game Jams since web builds generally get much more attention.

that is true about web builds getting attention but i find that just commenting sincere feedback gets me the feedback i’d like. that said, i would still like to use webgl builds just because it’s convenient for people so maybe that’s what i’d need to do as well, just make a second branch

For the record, in Unity I've never had to adjust scripts for web builds. Seems to be very straight-forward in that engine, might be worth looking into