Steven this only applies to those who have a NVIDIA graphics card---I am looking to see if there is anything I can find alongside some tech savvy friends to combat this issue for those of us with Intel cards. Still supporting the game despite the fact I can't play :D
I had the same problem - I used to be able to load it but now it's stopped working
However I did get one error log - I am not sure if was the error stopping the boot up but here it is:
System.InvalidOperationException: There is an error in XML document (21575, 4). ---> System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 21575, position 4.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ParseText(Int32& startPos, Int32& endPos, Int32& outOrChars)
at System.Xml.XmlTextReaderImpl.ParseText()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlTextReader.Read()
at System.Xml.XmlReader.ReadEndElement()
at System.Xml.Serialization.XmlSerializationReader.ReadEndElement()
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read51_StatisticManager(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read71_PlayerState(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read161_GameState(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read162_GameState()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(TextReader textReader)
at OrcishInn.lib.managers.game.GameIO.loadGame(String savegame)
at OrcishInn.lib.managers.game.saves.SaveGameManagerImpl.loadSaveGame(String identifier)
at OrcishInn.lib.managers.GameStateManagerImpl.play(GameModeType mode, String identifier)
at OrcishInn.lib.managers.GameStateManagerImpl.playOnDemand()
at OrcishInn.lib.managers.M.update(GameTime gameTime)
at OrcishInn.Game1.Update(GameTime gameTime)
... in line 0:0
UPDATE:
Orcish Inn did boot when I reinstalled it and left the file in it's compressed state
However it used to boot uncompressed
UPDATE 2:
Orcish Inn booted uncompressed when I removed the "_0" from the end of the save file which allowed Orcish to boot, however it did delete my progress
I made multiple new saves and I think the game struggles when I get alot of debuffs. The more I had the slower it ran until it was unplayable and eventually didn't start (The game never fully crashed, it just stoped starting).
Although this is a strong motivator to keep tabs on my stamina and hunger :)
Also great game I really enjoy it and I can't wait until it's released