Isn't there something similar in place to tell the Intel graphics drivers to use the graphics chip or gpu instead of the cpu? I'm not familiar with Intel graphics, but you could have a look at this:
I had the same problem - I used to be able to load it but now it's stopped working
However I did get one error log - I am not sure if was the error stopping the boot up but here it is:
System.InvalidOperationException: There is an error in XML document (21575, 4). ---> System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 21575, position 4.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ParseText(Int32& startPos, Int32& endPos, Int32& outOrChars)
at System.Xml.XmlTextReaderImpl.ParseText()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlTextReader.Read()
at System.Xml.XmlReader.ReadEndElement()
at System.Xml.Serialization.XmlSerializationReader.ReadEndElement()
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read51_StatisticManager(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read71_PlayerState(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read161_GameState(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read162_GameState()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(TextReader textReader)
at OrcishInn.lib.managers.game.GameIO.loadGame(String savegame)
at OrcishInn.lib.managers.game.saves.SaveGameManagerImpl.loadSaveGame(String identifier)
at OrcishInn.lib.managers.GameStateManagerImpl.play(GameModeType mode, String identifier)
at OrcishInn.lib.managers.GameStateManagerImpl.playOnDemand()
at OrcishInn.lib.managers.M.update(GameTime gameTime)
at OrcishInn.Game1.Update(GameTime gameTime)
... in line 0:0
UPDATE:
Orcish Inn did boot when I reinstalled it and left the file in it's compressed state
However it used to boot uncompressed
UPDATE 2:
Orcish Inn booted uncompressed when I removed the "_0" from the end of the save file which allowed Orcish to boot, however it did delete my progress
I made multiple new saves and I think the game struggles when I get alot of debuffs. The more I had the slower it ran until it was unplayable and eventually didn't start (The game never fully crashed, it just stoped starting).
Although this is a strong motivator to keep tabs on my stamina and hunger :)
Also great game I really enjoy it and I can't wait until it's released