Hi! This is coming from the Steam demo, but hopefully it'll still be useful! (Happened when Skylar used a skill against me)
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 572, in script call call ironFistChapter1 from _call_ironFistChapter1 File "game/script_ironFist.rpy", line 127, in script call call natSkyFight from _call_natSkyFight File "game/scripts/other/setup.rpy", line 30, in script call call battle pass (fixedset = 'skylarTestA', battle_music ="Phonon", jumpNext = "skyCodyFight", preambleScreen = "natSkyFight", retry = False) from _call_battle File "game/scripts/battle/battle.rpy", line 666, in script $ monsterTurns() File "game/scripts/battle/battle.rpy", line 666, in <module> $ monsterTurns() File "game/scripts/define/battle_monsters.rpy", line 92, in monsterTurns monsterAtk(m, t) File "game/scripts/define/battle_monsters.rpy", line 423, in monsterAtk monsterDmg(m, p) File "game/scripts/define/battle_monsters.rpy", line 657, in monsterDmg if dialogue == "skyVnat": NameError: name 'dialogue' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 572, in script call call ironFistChapter1 from _call_ironFistChapter1 File "game/script_ironFist.rpy", line 127, in script call call natSkyFight from _call_natSkyFight File "game/scripts/other/setup.rpy", line 30, in script call call battle pass (fixedset = 'skylarTestA', battle_music ="Phonon", jumpNext = "skyCodyFight", preambleScreen = "natSkyFight", retry = False) from _call_battle File "game/scripts/battle/battle.rpy", line 666, in script $ monsterTurns() File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\ast.py", line 823, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\python.py", line 1178, in py_exec_bytecode exec(bytecode, globals, locals) File "game/scripts/battle/battle.rpy", line 666, in <module> $ monsterTurns() File "game/scripts/define/battle_monsters.rpy", line 92, in monsterTurns monsterAtk(m, t) File "game/scripts/define/battle_monsters.rpy", line 423, in monsterAtk monsterDmg(m, p) File "game/scripts/define/battle_monsters.rpy", line 657, in monsterDmg if dialogue == "skyVnat": NameError: name 'dialogue' is not defined Windows-10-10.0.19045 AMD64 Ren'Py 8.2.3.24061702 CHI Project 2.0 Mon Dec 16 20:14:09 2024