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thank you! the steam demo has been updated accordingly!

Thank you! I kept playing and got quite far, but hit another error when fighting blue and yellow (can't remember what triggered it this time, sorry)

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/script.rpy", line 572, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 924, in script call
    $ mapTransition()
  File "game/script_ironFist.rpy", line 1190, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 158, in script call
    $ phoneTransition()
  File "game/script_ironFist2.rpy", line 257, in script call
    call blueYellowFight from _call_blueYellowFight
  File "game/scripts/other/setup.rpy", line 117, in script call
    call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle
  File "game/scripts/battle/battle.rpy", line 663, in script call
    call turn_actions from _call_turn_actions
  File "game/scripts/battle/player_actions.rpy", line 22, in script
    $ endTurn()
  File "game/scripts/battle/player_actions.rpy", line 22, in <module>
    $ endTurn()
  File "game/scripts/define/battle_def.rpy", line 597, in endTurn
    audienceChk(currentplayer)
  File "game/scripts/define/battle_def.rpy", line 986, in audienceChk
    pickevi = evi[p.clues]
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/script.rpy", line 572, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 924, in script call
    $ mapTransition()
  File "game/script_ironFist.rpy", line 1190, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 158, in script call
    $ phoneTransition()
  File "game/script_ironFist2.rpy", line 257, in script call
    call blueYellowFight from _call_blueYellowFight
  File "game/scripts/other/setup.rpy", line 117, in script call
    call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle
  File "game/scripts/battle/battle.rpy", line 663, in script call
    call turn_actions from _call_turn_actions
  File "game/scripts/battle/player_actions.rpy", line 22, in script
    $ endTurn()
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/battle/player_actions.rpy", line 22, in <module>
    $ endTurn()
  File "game/scripts/define/battle_def.rpy", line 597, in endTurn
    audienceChk(currentplayer)
  File "game/scripts/define/battle_def.rpy", line 986, in audienceChk
    pickevi = evi[p.clues]
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
CHI Project 2.0
Tue Dec 17 21:45:31 2024

oh this is embarrassing... ;-;
I (think) I've fixed this one now, sorry for the inconvenience!

(1 edit)

No worries, it's all part of game dev =P  Hope it's ok if I keep posting these (I'm really enjoying the demo, haha!)

This one happened when Cody used Heartbreaker, though I was able to choose ignore and continue. (Although now that I think about it, I loaded a save mid-battle, which maybe I shouldn't have...)  

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/script.rpy", line 572, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 924, in script call
    $ mapTransition()
  File "game/script_ironFist.rpy", line 1190, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 158, in script call
    $ phoneTransition()
  File "game/script_ironFist2.rpy", line 257, in script call
    call blueYellowFight from _call_blueYellowFight
  File "game/scripts/other/setup.rpy", line 117, in script call
    call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle
  File "game/scripts/battle/battle.rpy", line 663, in script call
    call turn_actions from _call_turn_actions
  File "game/scripts/battle/player_actions.rpy", line 22, in script
    $ endTurn()
  File "game/scripts/battle/player_actions.rpy", line 22, in <module>
    $ endTurn()
  File "game/scripts/define/battle_def.rpy", line 597, in endTurn
    audienceChk(currentplayer)
  File "game/scripts/define/battle_def.rpy", line 990, in audienceChk
    globalCards.append(pickevi)
UnboundLocalError: local variable 'pickevi' referenced before assignment
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/script.rpy", line 572, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 924, in script call
    $ mapTransition()
  File "game/script_ironFist.rpy", line 1190, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 158, in script call
    $ phoneTransition()
  File "game/script_ironFist2.rpy", line 257, in script call
    call blueYellowFight from _call_blueYellowFight
  File "game/scripts/other/setup.rpy", line 117, in script call
    call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle
  File "game/scripts/battle/battle.rpy", line 663, in script call
    call turn_actions from _call_turn_actions
  File "game/scripts/battle/player_actions.rpy", line 22, in script
    $ endTurn()
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/battle/player_actions.rpy", line 22, in <module>
    $ endTurn()
  File "game/scripts/define/battle_def.rpy", line 597, in endTurn
    audienceChk(currentplayer)
  File "game/scripts/define/battle_def.rpy", line 990, in audienceChk
    globalCards.append(pickevi)
UnboundLocalError: local variable 'pickevi' referenced before assignment
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
CHI Project 2.0
Wed Dec 18 17:29:15 2024

alright, I think I fixed this new one!

as for saving mid-battle, it's a little finicky. It's more stable if you save during your turn, without any animations running, but it's not a guarantee.

Thanks! I just finished the demo without other issues =)

phew...