Cool interpretation of your prompt, I can see it getting crunchier and lofi-er to really let the mood set in. Puzzle games are a great genre for getting the cozy feel in (while also providing enough challenge to keep the player engage. I'll admit, I am a bit stupid. So I did not get too far into the game, but the possibilities of the basic ice and snow mechanics alone can take you real far, which is one of the fun things about working in a genre like this. A catchy bgm loop can really help people lock in some hours here!
You mentioned on the itch page that this was a big learning experience, so I hope the below isn't super intense. These are just some immediate observations/feedback from someone who has played through a couple puzzle games this year:
- Undo button! As someone who is stupid, I sometimes forget what certain mechanics do. It can be pretty deflating committing to a move not fully understanding what's going to happen, then being forced to start from the very beginning. If that is the level of challenge you want, the world is your oyster. I am just used to the likes of puzzle games like Baba is You and Void Stranger giving you the ability to undo your last turn (or last 10 turns) rather than starting over from the very beginning every time.
- Faster character movement! You had already mentioned the animation in your page, but I feel like the movement is a far more important part of the experience. Ironically, despite being slower games, players usually expect snappier controls. This is especially the case when you have to redo several turns or an entire stage (which brings back the importance of point 1, as well.)