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(+1)

Very nicely polished! There were a few minor problems, though:

-The top and bottom were cut off on my screen, so I couldn't see my green fuel bar

-The bar at the top never seemed to fill up with anything? I'm guessing it was meant to be XP, but it always appeared empty

-The enemies could really use a HP bar or some indicator of how low on HP they are, I kept wasting all my fuel torching the heck out of them, but eventually I realized most of them died with only a short hit of fire.

(1 edit)

Thanks for the awesome feedback.

Did you end up beating the game? The objective was to shoot the present. I tried to make that clear in the tutorial, but perhaps I needed to be crazy explicit :D my wife had similar confusion and I modified it, perhaps it wasnt enough. The progress is what the top bar tracks.

For the other points, UI was designed for 1080. I'd love to get to a place where I support other resolutions better, will work on that next time. As far as npc general health and feedback - noted. Opted to focus on other areas, but definitely agree it would help general gameplay feedback.

(+1)

Oops, I didn't realize I was supposed to be shooting something! I ran around the whole level but nothing reacted when I ran into it, so I assumed it was a wave-based survival game. Maybe make it something other than a present? Because the small presents are pickups; things that look the same should behave the same way.