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(+1)


While i find it enjoyable, theres a lot of work that can be done here

first things first you should def tweak a numbers of things here,

  • make the timer much slower so people can properly think of what to press,
  • make it more penalizing to pick the wrong one to compensate (the amount of times i saved myself by just spam clicking  wrong ingredients is unreal)
  • also add an auto detection system that detects if theres too little of a certain plant so you can force game to switch to a different ingredient
  • Add some sort of subtle color coding because the shape and art alone isnt enough to properly distinguish these ingredients
  • make clicking hitbox just about big enough cuz i somtimes fail to click them for some weird reason
  • add combo sounds that basically get higher and pitch or smth, similar to mario's score to one up sounds (we need to rile up some dopamine cuz i was just numbed myself the whole playthru)

As of right now the game is great despite too heavily rng based, at least you have some loose numbers to help compensate for the rng but you should def work on smth that can control the rng so you can make the proper numbers for the game to really have some skill value

thanks for the detailed feedback (˵ •̀ ᴗ - ˵ ) ✧
made a quick update fixing gameplay feedback, adjusted RNG, and life depletion rate.