Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

if game_dev == “lemonink”:

not ONCE have you missed on ui and in fact i only see your meteoric rise with no downfall in sight. i have to glaze the ui first because it is so smooth, beautiful, and perfectly encapsulates and even enhances the gameplay. it IS a chatdoll sim, of course, but the flowers add an organic touch that we later understand is this undercurrent of humanity – or the impression of humanity – within our lovely chatdoll. the irises in the beginning to represent the thing elliot is seeing within the chatdoll sim, and the roses alongside the text boxes in reference to galatea talking about why she adores flowers. flower language captures the subtle nuance of language that ai doesn’t yet have a perfect grasp of, and the red roses for romance is especially poignant and fitting when we find that elliot is seeing a lost love in galatea’s place.

elif game_dev = “lemoninked”:

the main gameplay loop is incredible, as you get to see galatea slowly morph into the shape of a person – but not just any person, no, but shaped by our pygmalion elliot into the shape of iris. (meows here which only you will understand). also he’s so stupid LMFAO he knew it was a chatdoll and he fell for it!! he fell for her guise, the one he molded!! i can see the way you pulled the theme into the very essence of your game; he’s forced himself into such a narrow view that he only sees what he finds beautiful and he discards all else. his logic, his reason… he couldn’t see galatea as human before but as soon as she becomes more like iris, that’s all he sees.

else:

otherwise, i just want to emphasize that i enjoyed this game very much!! please keep this going – i want to see more of galatea! maybe in a sequel? this is def my fav rendition of pygmalion/galatea!

print("I'm coming for you")

(+1)

default lemonstatus = "chilling"
default saiyohara = "the goat"

label start:

You speak such high praises I fear that your outstanding review eats up the actual game it was written for.  The UI, admittedly, was made with the initial rationale of "me like old windows" which then later evolved into maintaining a sort of antiquity, to reflect the advances made to create Galatea coexisting with her less-than-optimal first performances. But who do I even create these interfaces for, if not for you, my dear gamer? Truly it was for your eyes, and for your eyes alone to behold.
$ saiyohara = "academic"
I'm glad you got my Pygmalion and Galatea reference, though I wonder who the true Pygmalion is in this situation? Teehee. I do hope the small hints given at the offputtingness of her form further accentuate the treatment of female figures in that story, and really the whole dynamic of her being made to please someone like Mr. Kennedy and all the connotations that come with that. And Elliot, Elliot, oh Elliot. What a pretty little fool he is, not just serving as the player's cardboard vessel, but also playing straight into the hands he swore were nothing but cold, unfeeling metal. It's funny, isn't it? How the barest hint at casual humanity can endear people to systems that process them like yet another algorithm. While there was some Iris to begin with (wonder if that's a good thing though...), I won't pretend she wasn't leveraged like all hell to please Mr. Kennedy. I hope future entries that show different sides of Galatea will further sour the "connections" made in this one, as she truly is only what you make of her.
$ lemonstatus = "ate up"
You will definitely see more of my girl, Galatea, and hopefully I can continue to delve into both the inherent humanity and lack thereof in artificial intelligence, and how we should try to reflect more on how we conduct ourselves with it rather than just the programs themselves. Thank you so much for the breathtakingly kind and thoughtful comment, formatted like absolutely no other!!!

return