Thank you for your reply, I'm really happy that music is permitted. No worries about license, I am a composer so just will write a couple of tracks)
I haven't documented the music / sound functions of Adventuron much yet, but here is a simple example. Note that you can use a relative path of the mp3 file when it comes to the final build, but in testing, you either need to save off the game to the folder containing the mp3s (in order for sound to play), or you upload files to a server you own and point to that server in the testing phase.
'll try to document this better later ...
start_at = start_location game_information {
notes = Bell sound effect is Copyright of Author of Bell Sound + License Text.
} locations {
start_location : location "Type \"BELL\" to play a bell sound." ;
} ######################################
# On Startup #
###################################### on_startup {
: play_music sound = "song_intro" ; // Starts playing music (no preload here)
: print "Introduction text here !!!" ;
: preload "incidental_bell"; // Will preload (in the background) an audio asset you may wish to use soon
: press_any_key ;
: stop_music ;
} on_command {
: match "bell _" {
: play_sound sound="incidental_bell" ;
}
} assets {
sounds {
## Please attribute your sound effects in game_information / notes section.
## NOTE: You can also use relative paths here, and place the files in the zipfile you
// upload to itch.
## Sound effects should start with incidental_
incidental_bell : sound_sample "https://your.domain.here/bell.mp3" ;
## Music should start with song_
song_intro : sound_sample "https://your.domain.here/your_tune.mp3" ;
}
}