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The idea is really good, and the atmosphere (especially with the sound design) is great. You could absolutely take this project further if you wanted to. My only issue was that it was a bit slow, and the end was kinda anti-climactic since I thought that I would actually make it to the bottom, and possibly encounter a sea monster. However, given the time constraint of jams, I absolutely understand not having that in the game. Great job!

It is a bit slow! I wanted to make it like atmospheric and heavy but I took it a bit too far and lacked play testing for obvious reasons so it was a bit TOO slow lmao

And yeah, I had high expectations for the ending but I could barely made it in time so that was what I could rush, progression in general was the most rushed part of the game by far. I wasn't planning a sea monster, but a sea entity with a bit of ominous dialog and a illustration, but so its life

Thanks for the feedback!