Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

I like the color abilities + painting floor to absorb(wall jump was hard to use got stuck in wall jump room for 15 mins) and the axe spinning enemy was fun
P being pause vs escape is an option I found it after i forgot what button absorb was and was clicking all of my keyboard to find it again lol
the health upgrade in the wall jump room was very difficult to get I had to not wall jump and use 2 slides instead
the red ability was very cool wish it could be used mid air to catch/stop momentum. and had more than one room to explore it but from what it says mid game you may have scrapped an more open city concept and went for portal puzzle rooms instead. I liked the absorb mechanic because if there was a boss choosing between healing and doing more damage with your color meter is a good concept.
Had fun playing! (minus wall jump room lol i got a bit mad)
Edit: Watched my friend play and F stops momentum midair I played the game on hard mode lol

(+1)

i’m freind :)

(+1)

Edit 2: Didn't find the air dash either super hard mode i guess (my friend found it as well lol)

(+1)

(i’m freind :) ) ((i like the use of the actual primary colors, it bothers me when people think yellow is an additive primary color :) ))

(+1)

Bad news, the only reason I didn't add yellow was time.

I'll probably just stick to red, green, and blue from now on though.

(+1)

well if you’re looking to add more abilities beyond yellow… magenta and cyan would be cool additions too!

(those are the secondary colors when you’re mixing light, but those are the primary colors for mixing ink… which might be more applicable to your game 🤔) ((i just love being pedantic about colors, especially yellow))

Really cool that you found a way to sequence break the game!

Thanks for playing!

I'm actually glad to hear you wanted more areas to use some of the abilities. This game ended up being a rough prototype of what I had originally planned (you can kinda see some of it in the background of the final room of the tutorial, the whole city on the other side of the door was designed to be one of many playable areas, I just didn't have time to finish it), so I might still make a complete game with these mechanics.

If by red ability you mean multidash I had considered using it as a way to catch yourself midair, but that would conflict with the airdash which is an overall more useful platforming tool. The multidash was originally just added to give the player an easier way to paint surfaces red. I may reconsider how it works in combination with the airdash though.