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(+1)

Yeah, I totally agree with your advice. But with the tight schedule, I only had time to get the basics done, just enough to make the game loop work. I had to rush it, so I used C# for card matching, AI, and the main flow, which means I can’t export it to a runnable web version. As far as I know, Godot 4 with C# can’t export to web yet. I really appreciate your comments, though. Next time for the game jam, I’ll definitely consider making it simpler one.

Huh, I actually didn't know that about C# and Godot. That's interesting.