Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Just in case it helps, the Decker reference manual has a section about scripted animation that describes "synchronous" vs. "asynchronous" approaches and the tradeoffs therein. I also recently wrote an article about making action games in Decker that talks about similar issues through a more practical/applied lens.

thanks!!!!!