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(+1)

Super fun little game! Feels really polished, loved just playing around with all the little components and seeing how fast I could get the vehicle going LMAO

I do feel like maybe the way you’re detecting a loss is a little sensitive (?) as there were times where I was pretty firmly still on the ground and able to move but the round would end. Despite this though, tons of fun! Would love to see it developed further :D

lose conditions is just the ball character touching the gound terrain, so its prob just wacky collisions shenanigans XD