As for balance - yeah, totally agree. I seem to have a knack for wanting to build complicated combat systems only to not have sufficient time to balance things! I playtested it on and off for probably 2 hours during its polish phase, and would frequently find myself fine-tuning combat. Ultimately I didn't want it feeling too easy, or to feel that everything was a pushover, so this is kind of where I landed. Could easily tweak it another few days.
Thanks for the kind words and the review. I struggled a lot with if people would 'get it', so I'm glad some did :D