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(1 edit)

As for balance - yeah, totally agree.  I seem to have a knack for wanting to build complicated combat systems only to not have sufficient time to balance things!  I playtested it on and off for probably 2 hours during its polish phase, and would frequently find myself fine-tuning combat.  Ultimately I didn't want it feeling too easy, or to feel that everything was a pushover, so this is kind of where I landed.  Could easily tweak it another few days.

Thanks for the kind words and the review.  I struggled a lot with if people would 'get it', so I'm glad some did :D