I had a lot of fun with this one, and once again it's ridiculously polished for a 72 hour game. The music, art and gameplay loop are all pretty good, and the Mariah Carey reference at the end was hilarious. The only thing that felt a little bit off was the power, and trying to avoid the characters. It felt like it was hard to find a balance between a getting destroyed, or being absolutely broken (which I did very much enjoy lol), but this could definitely of been a skill issue on my part. The strategy that I ended up going with was farming a bit on the first round, and then blasting through it (with quite a bit more farming because it was fun destroying dozens of them in seconds). Great job!
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As for balance - yeah, totally agree. I seem to have a knack for wanting to build complicated combat systems only to not have sufficient time to balance things! I playtested it on and off for probably 2 hours during its polish phase, and would frequently find myself fine-tuning combat. Ultimately I didn't want it feeling too easy, or to feel that everything was a pushover, so this is kind of where I landed. Could easily tweak it another few days.
Thanks for the kind words and the review. I struggled a lot with if people would 'get it', so I'm glad some did :D