Mid-Jam Log:
I put a build up on Itch, motivated by the mid-week playtest suggestion! https://discopiranha.itch.io/the-first-flame I went ahead and submitted this to the jam, too, to be sure I have something in no matter how the week goes. The page is finicky about whether it loads the game or not. If you get a black screen, try refreshing the page once before giving up!
Godot is weird about exporting to HTML, and I can't tell whether issues are caused by Godot or Itch. The current build works fine in Godot and in Windows, but the overlay is all screwed up in HTML! And of course there are bugs-galore in my current build! Still, it shows some progress, and it technically meets all of my minimum viable product requirements!
I laid out some goals on that page, but here's roughly what I still want to do this week:
- Write up an explanation of the BackBufferCopy system in Godot
- Fix the existing bugs!
- Implement a system where the player's fire affects snow on the ground
- Create an explorable space
- Give the player a quest to find a shrine buried in snow
- Implement a consequence, in the form of falling unconscious and starting at the beginning, if body temperature reaches extremes.