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(1 edit)

Mid-Jam Log:

I put a build up on Itch, motivated by the mid-week playtest suggestion! https://discopiranha.itch.io/the-first-flame I went ahead and submitted this to the jam, too, to be sure I have something in no matter how the week goes. The page is finicky about whether it loads the game or not. If you get a black screen, try refreshing the page once before giving up!

Godot is weird about exporting to HTML, and I can't tell whether issues are caused by Godot or Itch. The current build works fine in Godot and in Windows, but the overlay is all screwed up in HTML! And of course there are bugs-galore in my current build! Still, it shows some progress, and it technically meets all of my minimum viable product requirements!

I laid out some goals on that page, but here's roughly what I still want to do this week:

  • Write up an explanation of the BackBufferCopy system in Godot
  • Fix the existing bugs!
  • Implement a system where the player's fire affects snow on the ground
  • Create an explorable space
  • Give the player a quest to find a shrine buried in snow
  • Implement a consequence, in the form of falling unconscious and starting at the beginning, if body temperature reaches extremes.
(+1)

Cool Demo! I have some feedback for you after some play testing.

  • The resolution was a bit too small on my 1080p monitor, could be perfect for a mobile screen though
  • The temperature text in the bottom left matched the color of the ground so I almost did not see it there
  • Same with the red circle closing around the player, I didn't notice it till later on
  • Other than that the artwork and game mechanics were awesome! It is clear where you focused your efforts for this project. I could never get a good snow tile for my project no matter how many times I tried haha.

Looking forward to see your progress after this week!

Thank you for the feedback! I didn't reply sooner, but I did take your feedback into account as I worked. 

Sadly, though, none of the art is mine! All my time has gone into finding out I don't know much about Godot, haha. I credit the artists, whose work is openly available, on the game page, though, if you want to check out their tiles!