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This is idea is very creative. In my mind I saw the game something like a turn-based game. I have a collection of resources, and a set of actions. Each action can only be used once. Each action has a set of preconditions and each action I take on my turn modifies my resources. I can freely undo and rearrange my turns. The gray modifiers (my favorite) I pictured as "The next action you take, do XYZ such and such".

To me this is wide open for creative ideas! E.g. I'd like the ability to take an action more than once; this could be accomplished with, say, a node spawner that lets me create new nodes (e.g. "Tell the moose to calm down" or something)

Overall very cool concept!

Glad you liked it!

This game went through a variety of puzzle concepts, and we even wanted to include a bossfight where one of the characters would take turns connecting their own nodes to disrupt yours. 

Ultimately, we overscoped and had to leave some stuff out. Maybe I'll explore this concept more someday. Hopefully when Godot's GraphNode is refactored out of its janky API.