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A member registered Oct 19, 2016 · View creator page →

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Amazingly cute visuals! Great polish! What a wonderfully impressive game :)

Thanks for playing! We took the "UI is real" wildcard as a challenge and it was pretty hard to resist the temptation to put some UI on the screen. Otherwise I'm glad you had a good impression of the game :).


Thanks again and Merry Christmas

I really liked the enemy and character art. They were well incorporated into the game.

I really liked this! The sound design was incredibly atmospheric and creepy. The game loop for me was:

1. find the key

2. determine escape route while it's safe

3. use the key and get the heck out!

I didn't really need the shotgun, but it was nice to feel safe with it.

Super cool, I only with there were more levels :)

This was a very hard game! I enjoyed the part where the platforms were see-through and moving so I could predict where they will be when I unfreeze. The hard part was when I couldn't predict their movement ahead of time. A trick I discovered was to quickly unfreeze and freeze again in a safe position so I could at least see a small amount of movement before trying to jump.

I loved the backgrounds, they give me Dr. Suess vibes. I also really liked the "juice" in the animations. Neat game!

A nice little treasure hunting game! I loved the footprint trail markers to help me navigate. My only difficulty was getting trying to return to the burrow after collecting 10 roots, either I misjudged where I started or didn't know how to finish. Great job creating something so charming :)

This is idea is very creative. In my mind I saw the game something like a turn-based game. I have a collection of resources, and a set of actions. Each action can only be used once. Each action has a set of preconditions and each action I take on my turn modifies my resources. I can freely undo and rearrange my turns. The gray modifiers (my favorite) I pictured as "The next action you take, do XYZ such and such".

To me this is wide open for creative ideas! E.g. I'd like the ability to take an action more than once; this could be accomplished with, say, a node spawner that lets me create new nodes (e.g. "Tell the moose to calm down" or something)

Overall very cool concept!

A short story with fish facts and a rhythm game :) I liked the style of the pixelated artwork and the music choice was great. The story was very emotional.

I played this in VR. I've always wanted to do a VR game in godot, so it's very encouraging to me to see how this turned out. I am impressed. I found that I could just rapidly press the trigger and grab buttons back and forth to drop a ton of figures quickly which would basically make me invincible. The hands and zombie animations looked good. Thanks for making this!

It was working on the test levels but not in the actual game! I did find the error (after the submissions closed). The CharacterBody3D had a property overwritten in the game scene. I unchecked a box and it's no longer getting stuck at all. Oh well, lesson learned.

Neat prototype. Really gives me old-school computer RPG games, or maybe something like Chip's Challenge

Very cute! Definitely nailed the theme. Incredible presentation. I loved all the 2D art & textures. I had a very hard time with the controls. I didn't really understand what moving my mouse was doing exactly so I had a hard time with the controls. I loved all the little phone texts too :)

What polish! The aesthetics are great; very impressive for a game jam. Super cool. I lost my job many times haha

Excellent game, short and sweet. I tried a few times and capped at 35 floors. The events were a very nice touch and really boosted the feel. I definitely felt like a real-time board game of sorts. I'm imagining a tabletop version with multiple players competing for the best tower. Super cool game!

I escaped! I'm going to have nightmares about those potatoes. I loved the cinematic at end of the game! Overall it had classic FPS vibes for me, think Doom, Quake, or Hexen. Nice game!

I don't see any way to play this game unfortunately.

Very cute! I love the cinematic. I found that the best strategy was to take advantage of the sides of the room, either to lean objects on or to cause the blocks to straighten out. I am not sure how it's possible to get any stars on the last level. Great work!

I love this game! It's like a Mirror's Edge version of Superflight. The soundtrack and HDRIs are very nice. As I played I slowly learned what jumps I could make and which I couldn't. At first all I did was wall climbing but soon my mind started picking up on places I could reach via wall jump. Very impressive!!

Very unique. I second the point about the checkpoints; they were necessary. Neat game!

Cool game! I would love to see it expanded so I could use a combo of the ninja blender and the grapple hook. Nice work :)

Thanks for playing! I'm glad you liked it!

What an ambitious game! I quickly got invested in the character and liked that your two games were tied together narratively. It would have helped to have some visual feedback when I hit an enemy so I could tell if I was actually hitting them (like how the boss had its health displayed). Also it could have helped to know how many more levels I needed so I could feel like progressing. Still, pretty darn cool game with a neat cyberpunk vibe.

P.S. Unfortunately I cannot understand Spanish so I couldn't find out what happened in the end.

This game was really neat! I especially enjoyed your cutscenes and animations. The scene at the end took me by surprise. Well done :)

This game was great; I definitely wanted more after just five levels! Very neat puzzle, especially level 5.

P.S. I love the cable physics :)

Thanks so much, I'm glad you liked it. The time limit was difficult to nail down and we could've definitely spent more time tweaking the difficulty. Thanks for the feedback 💖

Thanks for playing! That's an excellent point about the phone call ending being hard to notice. Thank you for the feedback!♥️

Thank you so much for playing! Your criticism is on point and I completely agree. The fire works by averaging heat between adjacent tiles, and burning tiles increase in heat until they are out of fuel. What I should've implemented was ambient heat dissipation. Instead in a last-ditch effort (no pun intended) I put per-frame heat reduction in the trenches (which otherwise are just tiles with no fuel thus cannot burn). Water reduces heat per frame for the tile it's on, but yeah, it's too weak.
Here is an image of the heat spreading. I considered leaving this debug mode in the game haha

https://cdn.discordapp.com/attachments/694253300282818702/877253623413895219/unknown.png

Thanks again for playing :)

Thanks for playing :) If I ever come back to it I'll definitely have to add a big callout for the firefighters and bulldozers.

Thanks for checking it out! I only had a single day to work on it, hence the simplicity (and early submission time). I just didn't have time to fix rotating in place but I agree it needs adjustment. Hopefully the movable bulldozers and firefighters made the design a bit more complex/challenging :)

I found myself coming back to this game to play some more and I totally agree about the board size. With regards to your score,  @urodelagames, perhaps you could give a star rating in addition to the score number so I can tell what par is? Just a thought :)

Very cool idea and theme!

Neat game. I had a hard time finding food I wanted instead of meat which seemed to be everywhere. I am very impressed with the UI for this game; it's very "juicy" as they say. I am taking notes :)

This game made me sad, but I think maybe that's what you were going for.

Neat game. It wasn't immediately obvious that the physics were getting stronger the longer Samson's hair was so it was a pleasant surprise to find that I could push the pillars over. I'd love to see more!

This was pretty fun and I think there is a lot of potential here. It seems that the character grows at around 13 seconds and again around 20 seconds (I think) means that I only experienced growth once if I beat the game just under 20 seconds.

I think with more to the level this could really shine!
 

I really enjoy playing this game, this is a solid tile matching game. I could easily imagine a multiplayer version of this which would be quite fun. I feel the theme is a bit missing since the growth is pretty controlled. Aside from that a very solid tile laying solo board game XD

I really wanted to play your game, but for some reason it keeps freezing for me when I try to get the truck near the water to refill. It seems really nice from what I was able to play. I also think your theme is perfect ;)

I like this game, there is a nice learning curve and some strategy. It took me a bit to realize that it was a stone and not a potato :).

Pretty fun. I took me a few tries to beat it. I liked the encroaching corruption tiles, it added some good flavor. I wish the turning radius was a bit easier with a keyboard; I didn't like doing a three-point turn while getting shot at haha :).