Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Well, see, that's the thing. It was originally planned for this game jam, submitting it to the other one was the afterthought. But you're absolutely right, it's not a metroidvania in its current state. I was way too ambitious with my goals, this was supposed to be a mostly-linear intro segment meant to set the scene for a larger open world, and also a place for the player to get acquainted with their tools. Unfortunately life caught up with me and I wasn't able to get much done for the "main game" section, and it didn't have anywhere near the same level of polish as the intro, so I decided to submit it as-is.

Yeah, I've had a few bugs reported with the anhks. Thanks for your addition! You should be able to read the tablets--every "ruin" is interactable, aside from like walls and things--but you can only read them once, so maybe you read them without noticing? I know when I playtested sometimes I would use a weapon right next to one of them and then keep pressing A through the text and would miss it.

I'm sorry about getting softlocked in the respawn room! I'm guessing it wouldn't let you transition to the next room? That's a known bug (more like a developer oversight, my bad) where it forgets to load the nearby scenes when you reload a checkpoint.

I read your page and the ankh's are supposed to be one time use and they dont regen I can see how I confused that
But with that, it encourages basically dying on purpose everytime you get hit so you save up all hit points for a difficult encounter 
And the tablets I could interact with but couldnt read not sure if it was a font issue or a my eyes issue lol
Sorry if my comment came out rude I just saw this one and another jam both submitted to gb jam without updates and assumed. Sorry life stuff prevented you from working on it more