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(+3)

Awesome Artwork, Awesome music (made for the jam?), Theme spot on, Cool gameplay twist - although I was not able to really leverage it. I get that you could use it in stressful situations but I failed to see how to use it tactially/strategically. Maybe if opponents were to cast area spells which are previewed then you would have to compute a way out without stress in the middle of the battle...

I think you guys might appreciate our submission as it is somewhat along the lines of yours! Would love to see feedback from you.

Btw: i also experienced the jitters in fullscreen mode

(+2)

Thanks for playing! We designed it to be able to stop time, and plan your dash direction if the amount of bullets went crazy, but we ended up without a ton of enemies to make the game a bit easier. It most definitely helps with the wizard attacks! I'll be checking out your game later for sure!

(+2)

Oh yeah, I get it now. I will definitly give it another try, also because I kept dying very early on.

Maybe the dash distance was too short for me to actually consider it a huge tactical advantage. I will reevaluate